Wednesday, 30 September 2020

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Monday, 28 September 2020

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Sunday, 27 September 2020

Re: Interest in Interactive Map of Electronic Signature's Legality?

Hello,

Hope you had a wonderful weekend!

Looks like that you are busy during this time, which I could totally understand during this pandemic. This follow-up email will be the last one from us.

We would like to hear your thoughts on our list. Please let me know if you have any comments on it. We would love to hear your voice.


Enjoy your day!

Carol Li
Marketing Department
CocoSign

Carol Li
Marketing Department
CocoSign


On Fri, Sep 18, 2020 at 3:05 AM "Carol Li" <carol@cocosign.com> wrote:

Hello, 

We haven't got any reply from you yet. Just want to check if you received our first email sent a couple days ago. Please let me know if there's anything that I can help at all. 

All the best,

Carol Li
Marketing Department
CocoSign

 


Carol Li
Marketing Department
CocoSign

On Wed, Sep 16, 2020 at 5:13 AM "Carol Li" <carol@cocosign.com> wrote:
Hello,

How was your day so far? This is Carol from the marketing department of CocoSign. Our team focuses on developing online electronic signature services for different sizes of businesses.

Since working remotely has become a norm during COVID-19, people need more info about effective tools, such as esign, to flexible their workflow. Also, it is important to understand the legality of electronic signature in different countries before starting using it. Thank you for sharing so much useful information in your "http://mazharid.blogspot.com/2020/05/how-to-spoof-pdf-signatures.html".

Based on that, through dedicating much research and organizing, my team has made a map about the related law and usage of electronic signature around the world to help user have a better understanding of different regulation about esign: https://cocosign.com/resource/electronic-signatures-legality-in-the-world/. 

Hopefully, it is helpful for you and your readers. It will be much appreciated if you could spare some time to look at it and consider possible inclusion in your feature articles.

If you have any valuable comments concerning this page and want to discuss this subject further, please do get in touch with me. We would love to work with you together for now and in the future. Hope to get your reply soon!

Best regards,

Carol Li
Marketing Department
CocoSign



Carol Li
Marketing Department
CocoSign

Saturday, 26 September 2020

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Thursday, 24 September 2020

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Tuesday, 22 September 2020

Inspiration Strikes - Handling Poison

Ch-click! The stone surface depressed slightly underneath the halfling's foot. Just as that fact made itself known to the footpad's mind, a row of small needles sprang from the floor, piercing the boot and puncturing Lightfinger's foot! 

"OWWWW!" he cried as he backed up. "Something got me!"

Then... he felt a wave of nausea sweep over him. Bile rose in his throat as his limbs felt weak.

"Guys... I don't feel so good..."


Poison is one of those topics that every DM has thought about. Sean over at TheCampaign20xx blog has a great summary of D&D's published poison rules across the editions.

I'm a fan of things giving players pause. I remember the look on my player's face when he had to save vs. Death because of poison from a Chaos creature - this was a 4th level paladin! There had been plenty of foreshadowing about these creatures, but the frisson of the moment was palpable to all eight of us at the table! (He used the d30 rule [1] and survived.)

We play to live, knowing that we can die... but dying from the poison of a 10 year old trap or a Giant Centepede? There are times when I want something different.

Thus, when Lightfingers hit a trap during a recent delve into the infamous Quasqueton dungeon, and failed his save, I thought about what the result should be. Death, and lots of laughter and a quick six 3d6 generation? Or do something more fun, giving this character a different fate?

I opted for the latter. RAW OD&D (as per the original 3 books) has an interesting bit regarding Constitution (pg 11) - "Constitution 13 or 14: Will withstand adversity. Constitution 9 - 12: 60% to 90% chance of surviving. Constitution 8 or 7: 40% to 50% chance of survival"

Oho! This poison trap gave me a chance to use that bit. I rolled to see when the poison's effect would require him to test his "chance of survival" (. i.e., a system shock!) and it was 6 turns. During that time, his move dropped to 3", he was at -4 for melee/missiles/saves.

At 6 turns, he failed his "chance of survival" check and he took a d6 of damage from the poison.. Another d6 said he had to check again in 4 turns. He was still at his "poisoned" penalties. After those 4 turns, he rolled his check. He was no longer sick, but the hp loss remained, subject to any healing that might be found in the dungeon.

For my game, this was more fun and generated quite a bit more caution out of the PCs. They had the chance of somehow finding something to help Lightfingers, or hope that he recovered, or wondered if he would die. I wanted that kind of game better more than "BLAM, you're dead, reroll". (those games are absolutely appropriate and great fun!)

From that bit of in-game inspiration, I came up with this sort of approach for future use:

Alternative Poison Rule

For poisons of creatures of less than 2HD, for many contact poisons and some (weak) ingested poisons, make a save vs. poison. If they fail:

  1. Victim is penalized -4 on melee/missile to-hits and other saving throws.
  2. A d6 determines how many turns elapse before the PC must make a "Constitution survival (system shock) check". (OD&D: CON of 6 or less, AD&D: Con of 5 or less: 0% chance).  If the PC has a 13+ con (OD&D), or 15+ con (AD&D), the effects wear off after this initial period of illness with no hp loss or further penalty.
  3. A failed survival check means the poison does d6(OD&D) or one half of  2 to 4d10(AD&D, DMG pg 20 lays out the different classes of poison) hp damage. Another d6 is thrown to see how many turns elapse before the next check.
  4. A successful check means that the victim is able to withstand the effects of the poison and no longer suffers from the penalties or damaging effects. Any lingering effects is up to the DM!
  5. Poison hp loss may be cured at anytime, even while the victim is sick, but said curing does not remove the effects of poison! Only antitoxin/antivenom, or some magical means that removes poison, will heal the victim of the poison's effects.

For creatures of 2+HD or virulent/strong poisons, the "save or die" rule applies, unless other effects are noted for the poison.

For me, this is a nice little subsystem that uses Constitution and hp in ways that make sense to me. It is possible that one may indeed die from poison, but at least there is a 1 to 6 turn time period which they desperately search for a means of survival. It might not necessarily be "simple", but it's something I could play now and again, for a bit of variety to how poisons work.

Game on!

[1] The d30 Rule:  If, in the perilous moment of fate and before the hand of the GM hath cast the selected dice, thou wishest to chance thy fate on the great black and red d30, thou mayest do so. Thee must declare thine wishes prior to the cast of fates. Once the d30 hast been cast, thou must live with thine fate as decreed. Only once per game may thou chooseth the d30. Thou are prevented from using the d30 to determine thy starting or additional hit points.

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Monday, 21 September 2020

The Outer Worlds Review (NSW)

Written by Patrick Orquia


Title: The Outer Worlds
Developer: Obsidian Entertainment
Publisher: Private Division
Genre: FPS, RPG, Action, Adventure
Number of Players: 1
Platform: Nintendo Switch
Release Date: June 05, 2020
Price: $59.99
Also Available On: PS4, Steam, XB1



I'm not a big fan of first person shooters in general, probably because I only have a Nintendo Switch and there are only a few FPS games on the system. I played some on PC, like Half Life 2, which would often make me dizzy after a few hours of playing it, and the awesome Call of Duty: World at War, back when Call of Duty was still good. I also played ZombiU on the Wii U, which I immensely enjoyed.

I can't quite remember any other FPS games that I have played. 

I didn't have much idea what The Outer World was about. Also, I am not familiar with the history between the game and the Fall Out series. I have never played any of the Fall Out games, but I heard they were good. And I heard that The Outer Worlds was very well-received and was considered as one of the best games released on 2019. I think I only saw a trailer once or twice prior to its initial release on other platforms last year I just kind of hoped that I could play it on Switch. Thanks to generous folks from Private Division, I got the chance to play this game and I could say with certainty that I did enjoy playing this game. Surprisingly, quite a lot. 




Upon booting up the game, I knew right away that this game would be grand, both in content and scope. The game starts with a scene of a "mad" scientist named Phineas Welles, recently thawing a colonist that had been in cryogenic sleep aboard Hope, a colonizing spaceship. This colonist is the character that you will control. At the start of the game, you will get to name and customize the look of your character and give it the character traits that you would want to have, like being strong or intelligent or with a good temperament, etc. Anyway, Phineas Welles tells you that the Halcyon colony, your destination, has devolved into disarray due to different squabbles and disagreements of big corporations that control much of the lives and economy of the communities in Halcyon. These corporations are collectively known as The Board, and in your journey throughout the game, you get to encounter different NPCs that either work for the Board or who have been struggling to go against it.

After you are finished customizing your character, you are given the mission to seek for a power regulator that will make your own spaceship, the Unreliable, fly across the system in search for different components and chemicals that will make it possible for Phineas Welles to wake up the rest of the colonizers on Hope, which have been in frozen hibernation for more than half a century.




After going through some tutorials and training within the initial area of the game, you will get the opportunity to visit other planets/moons and different communities/cities on them, meeting a wild variety of people to get different pieces of info and accept a large number of quests. Along the way between these locations, you will have to contend against deadly groups of marauders and wild monsters. These enemies will go on an all-out attack mode against you and your party at first sight. You will then have to shoot your way to victory against them (or hit them up close, if you are of the melee kind). You get experience points if you win, plus you get to loot the hell out of their corpse and their belongings for goodies, such as weapons, armor, component parts, money, etc. You will a lot of these battles, and they are a lot of fun, and will be even more fun the further you progress and level up.

When you level up, after accumulating a certain number of XP, you will get to upgrade a whole lot of different character traits and attributes that would make you be the kind of person that you want to focus as, whether as someone who is very good with weapons, good in science, or good at talking themselves out of troubles, etc. Aside for leveling up, as you progress more into the game, you will also get to further customize your character with a wide variety of weapons, gears, and buff items. Your equipment can also be further upgraded themselves with different weapon and armor parts and modifications (mods). You can make your armor be able to carry more weight, make you run faster, take more hits, etc. and make your weapons more powerful and efficient with larger magazines, better scopes, have additional elemental damage, etc. Anything else that you no longer need can be broken down into repair parts or be sold off to vendors for extra bits (the currency in this game).

Your main hub in the game is your spaceship, the Unreliable. It previously belonged to a character who quite hilariously died at the beginning of the game. You assume his identity, introduce yourself to the ship's AI controller, ADA, who would often say witty and sarcastic remarks about you, your party, the ship, and other stuff, and off you go into a grand adventure. You can set your destination and fly straight to it, if you can already go there.


Image is from the PS4 version


You will also meet and recruit allies that can be part of your party. You can bring along up to a maximum of two allies an any given time outside of the Unreliable. And to make them at par with your main character, you will also get to upgrade their traits and abilities, albeit in a much limited capacity. They can also wear armors and be equipped with weapons for them to assist you during battles. It will be very hard to win against the baddies alone, so you have to give yourself the most advantage that you can to guarantee a win.

When you are not out and about killing and avoiding getting killed, you will get to talk to people. Lots of them. This aspect of the game is as exciting as doing battles, if not more. Almost all of the NPCs that you get to talk to have a story or more to tell. You can respond to what they have to say with more than a few lines of varying tones and content to either make them tell you more about what you are asking or stir the conversation to another line of thought that could lead to another set of stories. This dynamic conversation system flesh out more of the world that you are in as well as delve more into the psyche of these wonderful and engaging NPCs. You may get a few more quests out of them, and thus will take you and your party to different other areas and meet a few more people and so on. This game is really great at expanding the world around you without making you feel completely lost or insignificant. By the way, all story goals, people to talk to, places and persons of interest, and other mission-related elements are clearly pointed out in the game and marked on the map, so literally, you won't get lost at all. It will all boil down to whether you want to stay within the main missions or do more of the side missions first. Talking to different NPCs in this game is quite addicting, and I myself would often explore all the available responses during dialogues to talk more to NPCs and truly know that they have on their minds and what their motivations are. 

Talking about quests, this is what you will be doing most of the time in the game. The game is divided into main missions, and these missions compose of many different quests, with some of the quests even subdivided further into side quests. Some of these quests are optional, or appear to be optional, until you hit a dead end in the main mission which will then compel you to try other ways to get past them. This system is both good and bad: good, because you get to explore more of the world and meeting new characters; and bad, because it could be frustrating at times because you don't know where to go next exactly, especially when you have already accumulated many different quests, with each of them can be done at any time or two or more simultaneously. Most of the time, the NPC who gives you the quest will tell you exactly where to go and what to do, but there are times when you will be given multiple quests at the same time, and it is up to you what to do first. For me, I liked the quests and did as much of them as possible, even going back to those that I don't necessarily have to do anymore because they are just fun to do and I just wanted to know more about the world and its many interesting characters.


Image is from the PS4 version


So, the game is really fun to play, but let's address the big elephant in the room: how does the game look and perform?

I can honestly say that this version of the game doesn't look very good, especially compared to other versions on other platforms. Virtuos, the game developer that ported the game to Switch, had to do lots of compromises to even make the game run of the console. They did make it run, but at the expense on the visuals and performance. The Switch version looks very much downgraded compared to its counterparts, with lots of pop-ins, blurry and muddy-looking textures, frequent frame rate drops, and very long loading times. Virtuos said that they aimed for 1080p docked and 720p undocked, but they definitely didn't, and the supposedly 30fps frame rate will often dip to the lower 20s when there are lots of action happening on screen. They could have done a better job, and I wish Saber Interactive (who ported Witcher 3) or Panic Button (who ported Rocket League, Warframe, The Hob, Doom 2016, and Wolfenstein 2) did it instead. 

I could live with these compromises, and I anticipated that they will be there from the start, given that the Switch is not a very powerful console, but of all the compromises, I really hated the very long loading times the most. Each time you transition from one area to the next or wait for your game save to load, you will have to wait an average of 30-40 seconds. Since you will have to visit different areas in the game, these long load times accumulate, and could result to a very frustrating play time. Good thing I found the load screens somehow interesting, as they show different illustrations for many aspects of the game, like advertisements, anatomical artwork of monsters, descriptions for weapons, etc. There are also multiple game tips shown per load screen, which are pretty helpful, as this game doesn't provide an expansive tutorial beyond the basics.


Image is from the PS4 version


While the visuals and performance take a big hit in quality, the audio did not. The game has a beautiful musical score, which oftentimes can be subdued yet conveys the right atmosphere and emotion needed for the scenario you are in. Plus the voice acting on this game is simply amazing. Every NPC you get to talk to becomes instantly more interesting the moment you hear them talk. Kudos to the voice actors in this game, they did a really good job.

By the way, like most ports of old AAA games on the Switch, the game is full priced. Yes, $60. But hey, you can now play the game everywhere! If you don't care about portability and that price is too much for you, and I think it is, maybe wait for a sale, if you are buying the digital version. The game is also available physically, and you may want to buy that instead if you don't have the extra 14 GB on your microSD card. Hopefully, the developers of the game will release a patch soon to improve the visuals and performance of the game, so maybe wait for that, too. Also, if you have other consoles/PC, buy the game for those instead. Much more bang for your buck, as it is probably cheaper plus the game looks better on those platforms.


Image is from the PS4 version


Overall, The Outer Worlds on Switch is one hell of a game. As I have already said earlier, I personally enjoyed playing the game, and I did enjoy it a lot. Yes, the visuals are not that great, but since I really don't have any means to compare the looks of this version of the game to the other ones and I prefer gameplay over graphics, I almost instantly forget about the game's shortcomings and I just get transposed into this wild yet amazing world, full of many different interesting characters to interact with and enjoyable quests to do. And you would, too. The long load times could be maddening at times, but after the long wait, more of the game awaits to be explored.



REPLAY VALUE: Very high



PROS
  • Excellent story and visuals (despite the downgrade)
  • Superb voice acting
  • Subdued yet effective musical score that brings about the ambience needed to whatever scenario you are in
  • Dynamic dialogue system
  • Good fast travel system
  • Good level and character design
  • Expansive character customization options
  • Tons of collectibles and support items
  • Lots of quests
  • Very engaging NPCs
  • Wide variety of weapons and gears to equip and customize
  • Wide variety of monsters to battle against
  • Points of interest for quests are clearly marked on the map
  • The game menu is well-organized and easy to follow
  • Game UI can be customized
  • Difficulty can be changed on the fly (except for the Supernova (Very Hard) difficulty) 

CONS
  • Video capture is disabled
  • No mini-map
  • Enemy AI could be better
  • Frequent frame rate drops and constant pop ins
  • Blurry and muddy-looking textures and much scaled-down assets used
  • Very long load times during area transitions and reloading of game saves


RATING: 4.5/5 Bits and monsters